Ch. 1: Site-Specific Storytelling

Ch. 1: Site-Specific Storytelling

Ch. 1: Site-Specific Storytelling

Chapter 1: Site-Specificity, Pervasive Computing, and the Reading Interface by Jason Farman Chapter Abstract: This chapter serves, in part, as an introduction to The Mobile Story and offers a historical grounding for the projects analyzed throughout the rest of the book (which are discussed in more detail at the very end of this chapter). By linking mobile storytelling projects to the larger… read more

Ch. 4: Wayfinding on Campus

Ch. 4: Wayfinding on Campus

Chapter 4: The Affordances and Constraints of Mobile Locative Narratives by Jeff Ritchie   Chapter Abstract: Mobile locative narratives, as “transmedia” stories, blur the line between storyworld and physical world, requiring that authors tell stories across a variety of media, including architectural space and the physical environment. As an intensely open, interactive, transmedia form,… read more

Ch. 11: Geocaching and Stories

Ch. 11: Geocaching and Stories

Chapter 11: The Geocacher As Placemaker: Remapping Reality Through Location-Based Mobile Gameplay by Ben S. Bunting, Jr.   Chapter Abstract: By linking players’ movements in the physical world to their accomplishments in virtual gameworlds, location-aware mobile games (LBMGs) have quite literally added a new dimension to in-game storytelling. Exploding the traditional boundaries of t… read more

Copyright © 2013-2014 The Mobile Story and Jason Farman. All Rights Reserved.