Ch. 1: Site-Specific Storytelling

Ch. 1: Site-Specific Storytelling

Ch. 1: Site-Specific Storytelling

Chapter 1: Site-Specificity, Pervasive Computing, and the Reading Interface by Jason Farman Chapter Abstract: This chapter serves, in part, as an introduction to The Mobile Story and offers a historical grounding for the projects analyzed throughout the rest of the book (which are discussed in more detail at the very end of this chapter). By linking mobile storytelling projects to the larger… read more

Ch. 2: Wood Block Prototyping

Ch. 2: Wood Block Prototyping

Chapter 2: The Interrelationships of Mobile Storytelling: Merging the Physical and the Digital at a National Historic Site by Brett Oppegaard and Dene Grigar   Chapter Abstract: This chapter focuses on the production of a mobile history platform used to explore Fort Vancouver, a historic site located on the banks of the Columbia River in the Portland-Vancouver metropolitan area. Fort… read more

Ch. 4: Wayfinding on Campus

Ch. 4: Wayfinding on Campus

Chapter 4: The Affordances and Constraints of Mobile Locative Narratives by Jeff Ritchie   Chapter Abstract: Mobile locative narratives, as “transmedia” stories, blur the line between storyworld and physical world, requiring that authors tell stories across a variety of media, including architectural space and the physical environment. As an intensely open, interactive, transmedia form,… read more

Ch. 5: Haunting with Foursquare

Ch. 5: Haunting with Foursquare

Chapter 5: Location is Not Compelling (Until it is Haunted) by Mark Sample   Chapter Abstract: Looking at the emerging practices of “checking in” to a location using location-based social media, this chapter argues that such platforms for social interactivity tell us very little about our network, our interactions, and our places. Location is not compelling. To state it more accurately… read more

Ch. 6: IntuiTweet

Ch. 6: IntuiTweet

Chapter 6: Dancing with Twitter: Mobile Narratives Become Physical Scores by Susan Kozel, with Mia Keinanen and Leena Rouhiainen Chapter Abstract: This chapter expands the reflections on narrative in this collection by considering Twitter, SMS, and dance. At the heart of it is a project called IntuiTweet, where dancers used Twitter to send short messages to each other describing movement or… read more

Ch. 8: Sketch Maps

Ch. 8: Sketch Maps

Chapter 8: Locative Media in the City: Drawing Maps and Telling Stories by Didem Ozkul and David Gauntlett   Chapter Abstract: This chapter explores how users of locative media experience urban spaces through “cognitive maps” that they create. Rather than asking them to consider this in relation to predefined geographical maps, we wondered what it would be like if participants were asked… read more

Ch. 9: Scale in Collaborative Maps

Ch. 9: Scale in Collaborative Maps

Chapter 9: Paths of Movement: Negotiating Spatial Narratives Through GPS Tracking by Lone Koefoed Hansen Chapter Abstract: As GPS technologies are embedded into mobile devices—and thus everyday life—it has become common to track the location and trajectories of humans as well as objects. While knowing where people and things actually are and have actually been can be interesting, by also… read more

Ch. 10: Cross Border Collaborations

Ch. 10: Cross Border Collaborations

Chapter 10: On Common Ground: Here as There by Paula Levine   Chapter Abstract: Many mobile and locative media projects testify to the power of these emerging wireless and networked systems to introduce narrative as a way to augment, annotate, or add historical richness to public spaces. These projects transform participants into story bearers who keep the narratives of the uniqu… read more

Ch. 11: Geocaching and Stories

Ch. 11: Geocaching and Stories

Chapter 11: The Geocacher As Placemaker: Remapping Reality Through Location-Based Mobile Gameplay by Ben S. Bunting, Jr.   Chapter Abstract: By linking players’ movements in the physical world to their accomplishments in virtual gameworlds, location-aware mobile games (LBMGs) have quite literally added a new dimension to in-game storytelling. Exploding the traditional boundaries of t… read more

Ch. 12: Familiar Strangers

Ch. 12: Familiar Strangers

Chapter 12: Proximity and Alienation: Narratives of City, Self, and Other in the Locative Games of Blast Theory by Rowan Wilken   Chapter Abstract: This chapter looks at key instances where location-based mobile games have been used to make connections with complete strangers. The focus, in the first half of the chapter, is on how these issues have been developed in the locative gaming… read more

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