Explorations

In editing The Mobile Story, one of my primary aims was to have it be a useful text for the undergraduate classroom. Part of that goal is accomplished here, in gathering a set of hands-on explorations of each chapter that can be implemented with your class. Feel free to use these as you see fit, adapting them, expanding upon them, or simply use them as inspiration. My only request is this: please share your students work! I — along with the authors in this collection — would love to see the ways you are getting your students to engage with this texts in a hands-on way!

Hands-On Explorations:

 

Ch. 10: Cross Border Collaborations

Ch. 10: Cross Border Collaborations

Chapter 10: On Common Ground: Here as There by Paula Levine   Chapter Abstract: Many mobile and locative media projects testify to the power of these emerging wireless and networked systems to introduce narrative as a way to augment, annotate, or add historical richness to public spaces. These projects transform participants into story bearers who keep the narratives of the uniqu… read more

Ch. 11: Geocaching and Stories

Ch. 11: Geocaching and Stories

Chapter 11: The Geocacher As Placemaker: Remapping Reality Through Location-Based Mobile Gameplay by Ben S. Bunting, Jr.   Chapter Abstract: By linking players’ movements in the physical world to their accomplishments in virtual gameworlds, location-aware mobile games (LBMGs) have quite literally added a new dimension to in-game storytelling. Exploding the traditional boundaries of t… read more

Ch. 12: Familiar Strangers

Ch. 12: Familiar Strangers

Chapter 12: Proximity and Alienation: Narratives of City, Self, and Other in the Locative Games of Blast Theory by Rowan Wilken   Chapter Abstract: This chapter looks at key instances where location-based mobile games have been used to make connections with complete strangers. The focus, in the first half of the chapter, is on how these issues have been developed in the locative gaming… read more

Ch. 13: Interstitial Gaming

Ch. 13: Interstitial Gaming

Chapter 13: Playing Stories on the Worldboard: How Game-Based Storytelling Changes in the World of Mobile Connectivity by Bryan Alexander   Chapter Abstract: By looking at how storygames have been adapted for mobile devices, this chapter points to the practice of these games as being largely determined by the platform’s affordances (such as GPS capabilities) as well as the various socia… read more

Ch. 14: Transmedia Storytelling

Ch. 14: Transmedia Storytelling

Chapter 14: ‘I Heard It Faintly Whispering’: Mobile Technology and Non-Locative Transmedia Practices by Marc Ruppel   Chapter Abstract: Mobile technologies are often used to creative highly immersive, location-dependent narratives; more uniquely, though, transmedia fictions using mobile devices oftentimes don’t even require the audience to go anywhere at all. This means that mob… read more

Ch. 15: Medium-Specific Analysis

Ch. 15: Medium-Specific Analysis

Ch. 15: Narrative Fiction and Mobile Media After the Text-Message Novel by Gerard Goggin and Caroline Hamilton Chapter Abstract: This chapter situates the new stories, fictions, and formats for writing, reading, producing, and distribution narratives within the history of various reading platforms. We look at the increasingly strong relationship between narrative and mobile devices, stretching… read more

Ch. 16: Cell Phone Novels

Ch. 16: Cell Phone Novels

Chapter 16: Stories of the Mobile: Women, Micro-Narratives, and Mobile Novels in Japan by Larissa Hjorth   Chapter Abstract:  Drawing on case studies of mobile phone novels in Japan, keitai shôsetsu, sales of which stagger over the sale of print text books in the West, this chapter looks at the role that user created content plays in the creation of these cellphone novels. In Japan, thes… read more

Ch. 17: Telling Stories Through iPad Art

Ch. 17: Telling Stories Through iPad Art

Chapter 17: Telling Their Stories Through iPad Art: Narratives of Adults with Intellectual Disabilities by Jennifer Chatsick, Rhonda McEwen, and Anne Zbitnew   Chapter Abstract: The Visual Storytelling Club in Toronto, a group of college students with intellectual disabilities, uses iPads as devices for non-linear storytelling. Guided by various prompts and scenarios, the students draw… read more

Ch. 18: Memorialization

Ch. 18: Memorialization

Chapter 18: Mobile Media After 9/11: The September 11 Memorial & Museum App by Alberto S. Galindo   Chapter Abstract: Tragedies like the 9/11 attacks are understood not only by witnessing the events, but also by the ways these events are told and retold. When considering how such national traumas like 9/11 are told—through oral histories, photographs, visualizations like timelines,… read more

Ch. 19: Tales of Things

Ch. 19: Tales of Things

Chapter 19: Enhancing Museum Narratives: Tales of Things and UCL’s Grant Museum by Claire Ross, Mark Carnall, Andrew Hudson-Smith, Claire Warwick, Melissa Terras and Steven Gray   Chapter Abstract: Written collectively by a group of academics, curators, and designers, this chapter looks at the utilization of mobile media for enhanced meaning making and narrative engagement in museums. read more

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