Bryan Alexander is a researcher, teacher, writer, speaker, futurist, and consultant
working in the field of academia and technology. He is the senior fellow for the
National Institute for Technology in Liberal Education (NITLE), where he focuses
on emerging trends in the integration of inquiry, pedagogy, and technology
and their potential application to higher education. His current research interests
include the digital humanities, future studies, digital storytelling, social media, and
information literacy. His 2011 book, The New Digital Storytelling , was published by
Praeger. Alexander holds a Ph.D. from the University of Michigan and has taught
English and information technology studies as faculty at Centenary College of
Louisiana. He lives in Ripton, Vermont, where he homesteads in an off-the-grid
direction with his family and many animals.
John F. Barber is a faculty member of the Creative Media & Digital Culture
Program at Washington State University,Vancouver. His teaching and research
focuses on digital archiving and curating, usability and interface design, and digital
audio. His recent publications include, “Winged Words: On the Theory and
Use of Internet Radio” in Going Wireless: A Critical Exploration of Wireless and
Mobile Technologies for Composition Teachers and Researchers (Hampton Press, 2009).
He is also noted for creating the preeminent resource regarding the life and
works of American author Richard Brautigan: The Brautigan Bibliography and
Archive (www.brautigan.net) and for his work with The Brautigan Library (www.
Ben Bunting is an Assistant Professor of Humanities at the Oregon Institute of
Technology. His areas of research include game studies, space/place theory, ecocriticism,
urban exploration, and locative technology. He has published several
book chapters and journal articles on these topics and is currently working on
turning his interdisciplinary dissertation “Alternative Wildernesses: Finding Wildness
in 21 st Century America” into a book, as well as editing a collection on the
idea of reading video gameworlds as “virtual wildernesses.” He earned his Ph.D.
from Washington State University in 2012.
Mark Carnall is the curator of the 67,000 specimens held in the Grant Museum
of Zoology. He has previously worked and volunteered at local, national, and university
natural history museums. Since arriving at the Grant Museum in 2004, he
has been working to document and conserve the zoological and paleontological
collections, as well as making the collections more available to audiences through
the Internet and through public engagement work. He is also involved with the
museums outreach and education program.
Jennifer Chatsick has worked as a literacy worker in several community-based
adult literacy programs and has worked as an integration facilitator, supporting
students with intellectual disabilities, in a college setting for ten years. Jennifer is
currently working toward the completion of her BSW at Ryerson University.
Adriana de Souza e Silva is Associate Professor at the Department of Communication
at North Carolina State University (NCSU), affiliated faculty at the Digital
Games Research Center, and a faculty member of the Communication, Rhetoric
and Digital Media (CRDM) program at NCSU. De Souza e Silva’s research focuses
on how mobile and locative interfaces shape people’s interactions with
public spaces and create new forms of sociability. She teaches classes on mobile
technologies, location-based games, and Internet studies. De Souza e Silva is the
co-editor (with Daniel M. Sutko) of Digital Cityscapes — Merging Digital and Urban
Playspaces (Peter Lang, 2009), the co-author (with Eric Gordon) of Net-Locality:
Why Location Matters in a Networked World (Blackwell, 2011), and the co-author
(with Jordan Frith) of Mobile Interfaces in Public Spaces: Control, Privacy, and Urban
Sociability (Routledge, 2012). She holds a Ph.D. in Communication and Culture
from the Federal University of Rio de Janeiro, Brazil.
Jason Farman is Assistant Professor at University of Maryland, College Park, in
the Department of American Studies, and a Distinguished Faculty Fellow in the
Digital Cultures and Creativity Program. He is author of the book Mobile Interface
Theory: Embodied Space and Locative Media (Routledge, 2012—winner of the 2012
Book of the Year Award from the Association of Internet Researchers), which
focuses on how the worldwide adoption of mobile technologies is causing a
reexamination of the core ideas about what it means to live our everyday lives:
the practice of embodied space. He is currently working on a book project called
Technologies of Disconnection: A History of Mobile Media and Social Intimacy . He has
published scholarly articles on such topics as mobile technologies, Google maps,
social media, videogames, digital storytelling, digital performance art, and surveillance.
Farman has been a contributing author for The Atlantic and The Chronicle of
Higher Education . He has also been interviewed on NPR’s Marketplace Tech Report ,
and in The Christian Science Monitor , the Baltimore Sun , and The Denver Post , among
others. He received his Ph.D. in Digital Media and Performance Studies from the
University of California, Los Angeles.
Jordan Frith is Assistant Professor in the Department of Linguistics and Technical
Communication at the University of North Texas. His research focuses on mobile
technologies and social media. He is particularly interested in location-based
social networks like Foursquare and how people use them to connect with others.
His research also focuses on how people manage privacy when using social
media and how mobile technologies affect the way people experience place. With
Adriana de Souza e Silva, he has co-authored the forthcoming book, Mobile Interfaces
in Public Spaces: Locational Privacy, Control and Urban Sociability (Routledge,
2012). He has published articles in journals such as Mobilities and Communication,
Culture and Critique . He received his Ph.D. from the Communication, Rhetoric
and Digital Media Program at North Carolina State University.
Alberto S. Galindo is a scholar focusing on U.S. Latino literature and culture.
Currently, he is working on a series of essays centered on 9/11–related cultural
production from the United States and Latin America. The project seeks to ask
questions weighing different types of narratives such as novels and mobile-phone
applications and their relationship to spaces such as New York City and the U.S.-
Mexico border. The first essay from this project, “Contagion of Intellectual Traditions
in Post-9/11 Novels,” was published as part of a collection titled Contagion:
Heath, Fear, and Sovereignty from the University of Washington Press (2012). This
larger project is founded on his dissertation research titled “Atlas of AIDS: Culture,
Circulation and AIDS in Latin America,” (Princeton, 2006) which looked at
HIV/AIDS as a historical and cultural event that altered the narratives of Latin
American and Caribbean writers.
David Gauntlett is Professor of Media and Communications at the University
of Westminster, where he co-directs the United Kingdom’s leading center for
media and communications research. He is the author of several books, including
Creative Explorations (2007) and Making Is Connecting (2011). He has made
several popular YouTube videos, and produces the website about media and identities,
Theory.org.uk. He has conducted collaborative research with a number of
the world’s leading creative organizations, including LEGO, the BBC, the British
Library, and Tate.
Gerard Goggin is Professor of Media and Communications at the University of
Sydney. He is author of various books on mobiles, including Politics of Mobile Social
Media (with Kate Crawford); Mobile Technology and Place (with Rowan Wilken);
Global Mobile Media, Internationalizing Internet Studies (with Mark McLelland);
Mobile Technologies: From Telecommunications to Media (with Larissa Hjorth); and Cell
Phone Culture . He holds a doctorate in English Literature from the University of
Dene Grigar is Associate Professor and Director of The Creative Media & Digital
Culture Program at Washington State University, Vancouver, who works in the
area of electronic literature, emergent technology and cognition, and ephemera.
She is the author of “Fallow Field: A Story in Two Parts” and “The Jungfrau
Tapes: A Conversation with Diana Slattery about The Glide Project ,” both of which
have appeared in the Iowa Review Web , and When Ghosts Will Die (with Canadian
multimedia artist Steve Gibson), a piece that experiments with motion-tracking
technology to produce networked multimedia narratives. Her most recent project
is the “Fort Vancouver Mobile,” a project funded by a 2011 NEH Start Up Grant
that brings together a core team of eighteen scholars, digital storytellers, historians,
and archaeologists to create location-aware nonfiction content for mobile
phones to be used at the Fort Vancouver National Historic Site. Grigar is a curator
of media art, specializing in electronic literature, and is currently developing
exhibits for the Library of Congress, the Modern Language Association, and the
Electronic Literature Organization.
Caroline Hamilton is Australian Endeavour Fellow researching in collaboration
with the Institute for the Future of the Book and McKenzie Research Fellow
in Publishing and Communications at the University of Melbourne. She is the
author of One Man Zeitgeist: Dave Eggers, Publishing and Publicity . She holds a doctorate
in English Literature from the University of Sydney.
Lone Koefoed Hansen is a researcher working in the interface between mobile
media, urban space, and everyday performativity. She is Assistant Professor at
Aarhus University (Denmark) in the Department of Aesthetic Studies and the
Digital Design Program. Her Ph.D. focused on digital aesthetics and culture in
the age of pervasive computing and mobile media, and she has published work
in journals such as Digital Creativity and International Journal of Performance Arts and
Digital Media , in books such as Interface Criticism (Aarhus University Press), and at
conferences such as Digital Arts and Culture.
Larissa Hjorth is an artist, digital ethnographer, and senior lecturer in the Games
Programs at RMIT University. Since 2000, Hjorth has been researching gendered
customizing of mobile communication, gaming, and virtual communities in the
Asia–Pacific—these studies are outlined in her book, Mobile Media in the Asia–
Pacifi c (Routledge, 2008). Hjorth has published widely on the topic in national
and international journals such as Games and Culture Journal , Convergence , Journal of
Intercultural Studies, Continuum, ACCESS, Fibreculture , and Southern Review , as well
as co-editing two Routledge anthologies, Gaming Cultures and Place in the Asia –
Pacific Region (with Dean Chan, 2009) and Mobile Technologies: From Telecommunication
to Media (with Gerard Goggin, 2009). In 2010 Hjorth released Games &
Gaming textbook (Berg, 2011). Since 2009, Hjorth has been Australian Research
Council discovery fellow with Michael Arnold, exploring the role of the local
and social media in the Asia-Pacific region.
Steven Gray is a research associate with the Centre for Advanced Spatial Analysis
and a Ph.D. student at University College, London. He is currently working as part
of a project that aims to provide a platform to meet the demand for powerful simulation
tools by social scientists and public and private sector policymakers. Previously,
Gray worked at the University of Glasgow as a research assistant with the
Glasgow Interaction and Systems Group (GIST—Computing Science) as part of
the EPSRC–funded Open Interface project. His current research interests include
human computer interaction, mobile development, accessible web development
with a focus on social media, web-based mapping, and ubiquitous computing.
Andrew Hudson-Smith is Senior Research Fellow and Research Manager at the
Centre for Advanced Spatial Analysis (CASA), University College, London. He
is Editor-in-Chief of Future Internet Journal , an elected fellow of the Royal Society
of Arts, and Course Founder and Director of the MRes in Advanced Spatial
Analysis and Visualisation at UCL. He is author of the Digital Urban Blog, recently
voted one of the “Top 5 Web 2.0 Blogs” by PC Pro Magazine : http://www.
digitalurban.blogspot.com/. His work has featured widely in the media including,
Sky Television , The Times , The Guardian , and most recently, New Scientist , BBC
Radio 4, and BBC Radio 5.
Susan Kozel is a dancer, choreographer, and philosopher working at the convergence
of performance and digital technologies. She is Professor of New Media
with the MEDEA Collaborative Media Initiative at the University of Malmö,
Sweden, and is the director of Mesh Performance Practices (http://www.
meshperformance.org). She has published and performed widely. Her writing
includes Closer: Performance, Technologies, Phenomenology (MIT Press 2007); a book
in progress called Social Choreographies: Corporeal Aesthetics with Mobile Media (expected
in 2013); and recent pieces on artistic research, ubiquitous computing, and
bodily expression in electronic music. Her collaborative performances and installations
include the Technologies of Inner Spaces series ( immanence , 2005; Other Stories ,
2007; and The Yellow Memory , 2009); whisper[s] wearable computing , 2002–2005; and
trajets , 2000–2007. Current collaborations include experiments with social networking
applications for improvised performance ( IntuiTweet , 2009–2010) and
( Alone or Not , 2011), and using augmented reality mobile-phone applications as a
space for embedding movement in urban spaces.
Paula Levine is a visual artist focusing on experimental narrative and new forms
of narrative spaces. Her research/art practice is in GPS technology, wireless, and
remote devices. Levine has twenty years of experience in experimental documentary
photography and video. Her current work looks at hidden dynamics as
a way to develop new understandings about the nature of place. Her works have
been shown in video festivals, galleries, and museums worldwide. Levine teaches
in conceptual/information arts, an area focusing on digital art and experimental
technologies in the Art Department at San Francisco State University.
Mark Marino is an associate professor (teaching) at the University of Southern
California where he also directs the Humanities and Critical Code Studies (HaCCS)
Lab. In addition to his work on The LA Flood Project as part of LAinundacion, he has
written electronic fiction and drama, having worked on video games and as a consultant
for Disney. He is Director of Communication for the Electronic Literature
Organization and the editor of Bunk Magazine , an online humor ’zine. Most recently,
he has collaborated on 10 PRINT CHR$(205.5+RND(1));: GOTO 10
(MIT, 2013), a book-length, critical code studies reading of a single line of code.
Rhonda McEwen is Assistant Professor at the Institute of Communication, Culture
and Information Technology at the University of Toronto. She holds an MBA in
IT from City University in London, United Kingdom; an MSc in Telecommunications
from the University of Colorado; and a Ph.D. in Information from the
University of Toronto. McEwen’s research and teaching centers around information
practices involving new media technologies, with an emphasis on mediated
technologies for persons with sensory disabilities, mobile communication, social
media design, and youth information practices. She has worked and researched
digital communications media for fifteen years, both in companies providing services
and in management consulting to those companies. McEwen is currently
researching the use of iPod and iPad devices by nonverbal autistic children for
communication and sociality in two Toronto school settings.
Brett Oppegaard, Ph.D., Assistant Professor of Communication at Washington
State University, Vancouver, has developed a research expertise in net locality, or
mobile place-based media. He and Dene Grigar earned a National Endowment
for the Humanities Digital Start-Up Grant for an innovative mobile media
partnership with the National Park Service. He now works in The Creative
Media and Digital Culture program at WSU Vancouver, in partnership with The
Edward R. Murrow College of Communication at WSU Pullman, and his research
specialty of mobile media has led him to explore ways in which journalism
and mediated interpretation can expand into scholarly place-based forms through
locative media, augmented reality, and mixed reality.
Didem Ozkul is a Ph.D. candidate at the Communications and Media Research
Institute at the University of Westminster. Her current research concerns people’s
use of mobile communication technologies in urban spaces, particularly focusing
on spatial perception. For her research, she engages in creative methodologies
(sketch maps) in order to explore and visualize the transformations in sense of
place and whether mobile and locative media has an affect on those transformations.
Details about her study can be found at www.mobilenodes.co.uk.
Jeff Ritchie is Associate Professor and Chair of the of Digital Communications
Department at Lebanon Valley College and teaches courses in information design,
narrative across media, writing for digital media, multimedia design and development,
and video games. He received a B.A. in English and a B.S. in Marketing
from Indiana University, an M.A. in English from the University of South
Carolina, and a M.Ed. in Educational Media and Computers and a Ph.D. in
English from Arizona State University. His current research focus is information
design, digital media narratives, designing choice architectures, and the rhetoric
of interactivity and space. He serves as Assistant Editor for The International Digital
Media and Arts Association (iDMAa) Journal and sits on iDMAa’s board.
Claire Ross is a research assistant in the Department of Information Studies, and
for the Centre for Digital Humanities at University College, London. Her research
focuses on user evaluation and user-centric design of social media applications,
online museum collections, and cross-repository searching. Her specific
research interests include usability studies, Web 2.0 applications, social media, museum
e-learning, digital heritage, and digital repositories. She is also Chair of the
Digital Learning Network for Museums, Libraries and Archives.
Marc Ruppel is Program Officer with the National Endowment for the Humanities.
He completed his Ph.D. at the University of Maryland, College Park, where
he wrote a dissertation that applies network visualization as a tool in understanding
audience, media, and narrative in transmedia fictions. Ruppel has worked on
projects ranging from the NSF–funded educational Alternate Reality Game The
Arcane Gallery of Gadgetry (http://www.arcanegalleryofgadgetry.org/) to Reboot
Stories’ Robot Heart Stories (http://www.robotheartstories.com/), and has published
several articles on transmedia practices in journals such as Convergence:
The International Journal of Research into New Media and the International Journal of
Learning and Media.
Mark Sample is Associate Professor in the Department of English at George
Mason University, where is he also an affiliated faculty member with Mason’s
Honors College, its Cultural Studies program, and the Center for History and
New Media. His teaching and research focuses on contemporary literature, new
media, and video games. His examination of the representation of torture in video
games appeared in Game Studies , and his critique of the digital humanities’ approach
to contemporary literature is a chapter in Debates in the Digital Humanities
(University of Minnesota Press, 2012). Sample has work in Hacking the Academy ,
a crowdsourced scholarly book forthcoming in print by the digitalculturebooks
imprint of the University of Michigan Press. Sample’s most recent project is
10 PRINT CHR$(205.5+RND(1));: GOTO 10, a collaboratively written book
about creative computing and the Commodore 64, which was published by MIT
Press in 2013. He received an M.A. in Communication, Culture, and Technology
from Georgetown University and his Ph.D. from the University of Pennsylvania.
Melissa Terras is Reader in Electronic Communication in the Department of
Information Studies at University College, London, and is Deputy Director of
the Centre for Digital Humanities at UCL. She is the Programme Director for
the new M.A. in Digital Humanities at UCL. Her research is in the development
of technological approaches that would allow new research within the humanities,
including image processing, digitization, and usability. She is Secretary of the
Association of Literary and Linguistic Computing, and is the General Editor of
Digital Humanities Quarterly . She is Associate Director of the LinkSphere project
and co-Investigator of the eScience and Ancient Documents project.
Claire Warwick is Reader in Digital Humanities in the Department of Information
Studies at University College, London, and Director of the UCL Centre
for Digital Humanities. She is also the Programme Director for the M.A. in
Electronic Communication and Publishing, and Vice-Dean for Research for the
Faculty of Arts and Humanities. Her research is in the area of digital humanities,
particularly in the development and use of electronic texts and digital libraries.
She is Associate Director of the LinkSphere project, and lead researcher of the
User Experience group of the INKE project.
Rowan Wilken holds an Australian Research Council–funded Discovery Early
Career Researcher Award (DECRA) in the Swinburne Institute for Social Research,
Swinburne University of Technology, Melbourne, Australia. His present
research interests include locative and mobile media, digital technologies and
culture, domestic technology consumption, old and new media, and theories and
practices of everyday life. He is the author of Teletechnologies, Place, and Community
(Routledge, 2011) and co-editor (with Gerard Goggin) of Mobile Technology and
Place (Routledge, 2012).
Anne Zbitnew is a lecturer and instructor at the Humber College Institute of
Technology and Advanced Learning. She is an educator, a photographer, and a
visual storyteller currently working on an undergraduate degree in Disability
Studies at Ryerson University in Toronto.